15 September 2007
Attendance: Chris K.,
Megan, Kris M., Lisa, Tom G.
Day Game: Galactic Destiny
Kris, Chris, Lisa and Tom played Galactic
Destiny by Golden Laurel
Instead of "Attack Vector" we settled on "Galactic Destiny" today.
It turned out to be a really fun game. There's opportunity for lots of
negotiation. General we, as the Republic Senate, passed taxation laws
with the exception of one nonaggression pact. Violating the
nonaggression pact allowed one of my senators to pick up a lot of
Corruption. Unfortunately the next turn saw a judicial purge which
cleaned out most of the corrupt politicians. This also weakened the
Ke'ras infestation. Lisa won on turn 5.
We did a few things wrong--we didn't slow up the game looking for the
rule. I looked them up later. Here's what I found:
- You can make deals with other players at any time. These can be
to trade money for influence, anything. Other players hear the deals
going down and can make counteroffers. Deal making interrupts all play.
It's Propositions that can only be made during the Senate phase.
- An assassin that has Shadow counters rolls the extra dice given
by the Shadow counters but doesn't add them--they are treated as
separate assassination attempts against the target.
- You can trade money for influence, and vice-versa, at a 3:1 ratio
at any time. (We didn't do this wrong, just no one did it.)
- The Party affiliation of a senator is not used for Campaigns at
all. It does have the effect of making the senator cost 2 money less
when the party that buys him is his party.
- When a Senator has 3 Corruption points, they can be traded in at
any time. You don't have to wait until the Senator has 5
Corruption points. When the Senator has 5 Corruption points you must make the trade for Shadow
Pretty fun game overall. We should try it again!
Kris made homemade pizza.
Tom and Chris played Duel in the Dark.